You enter a location, talk to some important person related to the character, use some Path Actions to solve a problem, contrive a way to visit a dungeon, fight a boss, and then wrap the chapter up in cutscenes. Then there’s the structure of Octopath Traveler 2 itself, wherein every chapter follows the exact same formula. As much as I appreciated these pairings for livening things up, I still want to see these characters talk to each other more. And the chapters where characters pair up are just that - pairings, where two people interact, and the rest of the party may as well not exist. Apart from skit conversations and several storylines where characters pair up with one another independent of their own narrative, there still isn’t much talk between party members. Yet I kept wishing that the characters would interact with each other more. His storyline is the most interesting in the game thanks to his personality, and his interactions with others are a clear highlight in the writing. The exception for me is Temenos, an inquisitor for the church who is equal parts detective, zealot, and gadfly. The characters are fine and interesting even though they embody their archetypes to a T. For example, Osvald is a scholar who seeks revenge on the man who framed him for the murder of his family Thronè is a thief who needs to kill the leaders of her gang in order to be free Partitio is a merchant who wants to eliminate poverty Castti is an apothecary who has amnesia and is trying to find out who she is, and so on.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |